Subculture game developer GPNU unveils first project 'Terrarium'

Oct 03, 2024

Subculture game developer GPNU unveils first project 'Terrarium'



GPUN, a subculture game developer, held a showcase on the 2nd and unveiled its first project 'Terrarium'.

'Terrarium' is a subculture mechanical 3D shooting game created by humans expelled by extraterrestrial life and uses pilots and mechanical robots to repair the Earth.

GPUN said it was founded this year by CEO Choi Joo-hong, a former director of the Shift Up 'Destiny Child' and 'Nike: Goddess of Victory' and developers who have worked with major domestic game companies such as NCsoft for a long time, and its goal is to grow into a subculture game developer where both game makers and entertainers take pride.




The first trailer video of 'Terrarium' based on the build released on the same day showed the activities of pilots and mechanical robots to combat extraterrestrial life that invaded 'Terrarium'. The pilot drew attention with various tactics, such as boarding a mechanical and fighting alone or turning into an airplane according to the situation.

CEO Choi Joo-hong explained that "Project" is the world's first subculture mechanical 3D shooting game that has never existed before, and features a variety of contents that can be communicated with characters" In addition to combat-oriented games, you will be able to enjoy the fun of interacting with characters through contents that can be enjoyed with characters such as academy, base operation, and camp life." "It will be a game for users who once dreamed of protecting the Earth in a transformed robot. Through "Terrarium", we will provide a special experience to users who have been thirsty for mechanical shooting games and move forward as a professional game company that takes the lead in expanding the subculture genre."

GPUN said it plans to introduce the 'Terrarium' build by this year after the showcase and lay the groundwork for its entry into overseas markets. The goal is to release mobile, PC, and console versions in the first half of 2027, and the plan is to increase development efficiency and completeness by applying AI technology to game development.






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