NHN, 3rd NHN Games Week Completion to Promote Game DNA

Dec 25, 2024

NHN, 3rd NHN Games Week Completion to Promote Game DNA



NHN, 3rd NHN Games Week Completion to Promote Game DNA
NHN announced on the 24th that it has successfully ended the game business headquarters event 'NHN Games Week: Play the Museum (hereinafter referred to as NHN Games Week)' that promotes game DNA and focuses on cultivating game culture.

It is an in-house game event held by NHN for executives and employees of its game business division to discover and activate its own game DNA, and it was set that the Play Museum, NHN's Pangyo headquarters, became a pixel game world due to the corruption of the game character 'Pingari'. At the Play Museum, which turned into a dungeon, NHN game business executives and employees played various characters in the game, including warriors (game contestants), makers (game jam participants), merchants (players and auction participants), healing NPCs (spot event providers), community leaders (broadcasters), and artisans (lecture and talent donation participants), and conducted missions to purify 'Pingari'.

In a short period of time, various members gather to produce experimental ideas into a playable form of games, lecture time to share hidden talents and know-how with colleagues, including game planning, development, art, etc., 'Talent Donation', 'Game Contest', to determine the strongest game master, to donate profits by auctioning donated items, 'Event to draw' to win prizes through participation in missions, and 'Spot Event', where executives become healing NPCs and provide warm snacks and gifts to executives and employees, and after a week of cooperation, the strongest master of each program.




As a result of the event satisfaction survey, it was found that the preference for 'Game Jam' that allowed executives and employees to confirm novel game ideas and 'Spot Event' was the highest. 'Game Jam' was awarded the grand prize by the team of six new employees who joined the game business through open recruitment in 2024. NHN said that plans with fresh ideas from Generation Z and presentations that showed the spirit and passion of new employees stood out. 'Spot Event' was well received by executives who played Santa cosplay baking bungeoppang and walking around the office to play mini-games.

Kim Sang-ho, head of NHN's game business division, said, `We first started the NHN Games Week at NHN headquarters last year, and in January this year, NHN Play Art, a Japanese game development subsidiary, had a time to focus on the spread of game DNA with its employees once again last week. We will once again confirm the diverse talents, capabilities, and enthusiasm and interest in games that our employees possess, and based on this, we will strive to produce remarkable results in the game business in 2025.'






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