Korea Creative Content Agency publishes research report on ways to improve accessibility to games for the deaf

Jan 01, 2025

Korea Creative Content Agency publishes research report on ways to improve accessibility to games for the deaf



The Ministry of Culture, Sports and Tourism and the Korea Creative Content Agency announced on the 31st that they published a report 'Study on How to Improve Access to Deaf Games' to activate measures to improve access to games for the disabled.

This report was conducted on deaf people following the basic research on ways to improve access to games for the disabled since 2022 and the research on ways to improve access to games for the visually impaired in 2023 and provides implications for ways to improve access to games for each type of disabled person.

The study on ways to improve accessibility to games for the deaf analyzed the practical direction of game accessibility through a case study on domestic and international game accessibility, a survey on the current status of 93 games on three platforms (PC, mobile, console), priority analysis (AHP) of accessibility improvement measures, an observation survey of the deaf, and interviews and meetings with stakeholders, according to Kon Jin-won.




As a result of the study, it was confirmed that in order to relatively resolve the inconvenience of using the game, it relies on accessibility functions provided in the game rather than hearing aids. Accordingly, game options that need to be developed and applied first were selected in the order of speaking person visual display, simple language, subtitles, character animation, various input and output devices, interface change, individual sound control, and visual signal.

In addition to interviews with stakeholders, the meeting invited deaf people, disabled experts, game development experts and game companies to verify the research and collect opinions on policy suggestions, according to Kon Jin-won.

Experts said a policy that benefits game companies that have contributed to accessibility of games for the disabled is needed, rather than burdening game companies with mandatory access to games for the disabled, and that government agencies develop integrated guidelines for accessibility for the disabled to reduce the burden on game companies. In particular, it was discussed how to give a 'contribution indication' to games that contributed to the accessibility of games for the disabled, or provide 'game company incentives'.




In addition, the need to hold a 'Regular Disabled Game Accessibility Debate and Seminar' was raised to attract public attention to the accessibility of games for the disabled. Through this, it was emphasized that the foundation for continuing social interest in accessibility to games for the deaf should be laid.



This article was translated by Naver AI translator.