Do you want to see the difference between WeMade's new Legend of Imir and MMORPG incorporating blockchain technology?
Feb 02, 2025
|
|
Although it is the first authentic MMORPG in Korea to be introduced this year, attention is inevitably drawn to its success in that WeMade, which leads the blockchain game ecosystem, unveils another new product that actively reflects this technology and trend at a time when attention is focused on blockchain and virtual assets in the global market centered on the U.S.
In addition, former CEO Jang Hyun-guk, who led the virtual asset WeMix project at WeMade, left the company last year, and Park Kwan-ho, chairman of WeMade, developed the game with a clear difference to grow it into another cash cow with Shin Hyo-jung, head of the game business division, who led the global box office of blockchain games such as 'Mir4' and 'MirM'.
|
In addition to the expansion of the 'Mir' IP, WeMade continues to introduce new IPs such as the 'Night Crow' launched by its subsidiary Mad Engine in 2023.
In particular, more efforts are being made to develop MMORPGs and services that best match the acquisition and utilization of virtual assets in order to sustain and develop the WeMix ecosystem. At the same time, it is trying to highlight differentiated elements to overcome the limitations of MMORPG and be competitive.
In a media showcase held on the 23rd of last month, WeMade emphasized that the motto of 'Legend of Imir' is 'MMOPRG's unchanging value'. To this end, he explained that he focused on maintaining three values, economic value, and essential fun, along with game completeness.
First of all, it tells the story of the end of the world 'Ragnarök', which repeats every 9,000 years in the worldview created based on Nordic mythology. Unreal Engine 5 was used to dramatically create art elements such as the character's attire, architecture, and scenery, and four classes, including Burserker, Scald, Volva, and Warlord, were distinguished by battle style and weapon, appeared.
The differences appearing here are the coexistence of automatic and manual play, the realization of a combat system that focuses on hitting and process rather than speed, and combat action that utilizes pleasure with a post-decision system. Basic growth-type content such as time-based dungeon 'Balhala', 'StoryDeck' and cooperative boss target content 'Original' and active growth-type content that gives fun to manipulate based on manual play are prepared together.
In addition, seasonal contents and governance systems to give fresh fun are different elements. Through seasonal contents, users can achieve short-term goals, receive special rewards, and immerse themselves in games. The governance system is a fun factor to directly participate in voting, such as event content and rewards, and season matching server selection, and governance coins acquired through life content are used.
|
Although it is said that completeness and fun have been improved through such new game contents, the differentiation of WeMade can also be said to be an economic system incorporating blockchain technology.
First of all, 'Legend of Imir' is characterized by limiting the total quantity of coins required for equipment production and trading to preserve the value of items in the game. It is divided into general and seasonal coins, which can be made by combining rare abnormal items and smelting stones that can be traded, and season coins can only be issued for a fixed period of time.
In addition, the highest-grade items are made of NFI (non-fungible items), recorded in the database ' ledger', and information such as transaction details and creation dates is disclosed to all users.
However, the so-called P2E game, which allows items or goods obtained in the game to be ultimately cashed in through the virtual asset exchange, is still not available in Korea, so these functions will only be installed in the global version.
In addition, SSS 2.0, an upgraded version of the sponsorship platform 'SSS', where streamers who produce game-related content and support them grow together, will also be introduced with the launch of 'Legend of Imir'. In this version, the operating policy has been strengthened by expanding the criteria for distributing streamer donations and introducing a rating system and an expiration date of 'SEED', and streamers will receive donations by comprehensively evaluating indicators such as video views, the number of supporters, and the number of seeds acquired. In addition, supporters can sponsor 'seed' obtained through payment to cheering streamers within 72 hours.
Seok-hoon, the director of "Legend of Imir"PD, thought and tried all the ways to preserve and move up the economic values of "Legend of Imir"I hope you experience a new paradigm and feel the most essential fun of MMORPG through it."
This article was translated by Naver AI translator.