NCsoft, as expected, recorded a deficit last year. Plans to rebound this year are revealed

Feb 12, 2025

NCsoft, as expected, recorded a deficit last year. Plans to rebound this year are revealed



NCsoft recorded a deficit last year as expected.

NCsoft announced its fourth-quarter and full-year 2024 earnings on a consolidated basis on the 12th. It has sales of KRW 1.5781 trillion, operating loss of KRW 109.2 billion, and net profit of KRW 94.1 billion.

Annual sales fell 11% year-on-year, and operating profit turned to a deficit year-on-year due to one-time labor costs, including retirement compensation payments due to improved corporate structures, and increased marketing costs for new releases. In addition, net profit also fell 56% year-on-year due to operating losses.




Sales by region are KRW 1.34 trillion in Korea, KRW 227.5 billion in Asia, and KRW 134.2 billion in North America and Europe. Royalty sales rose 26% year-on-year to 182 billion won, reflecting the global box office performance of `THRONE AND LIBERTY.' Overseas and royalties accounted for 34 percent of total sales.

In terms of annual sales by platform, mobile games amounted to 936.7 billion won and PC online game sales amounted to 351.8 billion won. However, while sales of 409.4 billion won in the fourth quarter rose 2% from the previous quarter, PC online game sales reached 93.4 billion won, the highest quarterly sales in the past two years, showing signs of a rebound.

NCsoft emphasized that it laid the foundation for sustainable growth last year by improving its company-wide structure and reorganizing its organization. Starting in 2025, it will secure sales stability by strengthening live IP competitiveness, expand user-friendly services and strengthen game completeness, develop competitive new IP, publishing business, and expand global partnerships for turnaround.




In particular, it plans to promote portfolio diversification through its own new IP development and publishing business. It announced that it plans to target the global market with the launch of new products in various genres such as MMORPG, shooting, subculture, and strategy.



This article was translated by Naver AI translator.